Sign inStart a CirclePick one thing, set a standing time, recruit a co-host, and run a simple first night. You do not build a community. You host one Circle, and we hand you the format.
You start a Circle by picking one thing you practice, setting a standing time, and inviting a handful of people to the first one. That is the whole move. You do not have to build a community from scratch or be a natural leader. You host one Circle, on a fixed night, and we hand you the format.
Three things, and none of them is charisma:
That is the kit. Everything below is how to use it.
You are now a Host. The role is earned by doing this, never bought.
Starting a Circle is a Crew thing, and Crew is free during the beta: if you are not Crew yet, choosing "Start a Circle" offers a one-tap upgrade, no card, and you keep everything you have. Any member can still join a Circle.
Pick one night and keep it. The single biggest reason groups survive is that nobody has to decide each week whether it is happening. "Every Thursday at 7" is a structure. "Let's find a time that works for everyone" is how a group dies before it starts. Lock the night, put it on a recurring schedule, and let people build their week around it.
Find one person to hold it with you. A co-host is the difference between a Circle that depends on you showing up perfectly and one that survives a week you are sick. They greet people when you are mid-conversation, they remember the oranges, and they keep the thing alive when life happens to you. Add them as a cohost so they can help run gatherings right alongside you. Do not host alone.
Keep the first gathering small and structured. A format people can predict is what makes them comfortable enough to come back. A first night that works:
End a little early rather than dragging it out. Leave people wanting the next one.
Three or four who come back. A small group that is reliable beats a big one that is flaky. Circles are meant to stay small enough that people are missed when they are not there, so do not chase numbers. When a Circle gets full, it seeds a new one nearby rather than growing into a crowd.
Run it anyway, with whoever shows, even if it is one person and you. A group that meets with two people this week and three next week is alive. The fizzle comes from canceling, not from a small turnout. See why groups fizzle, and how to get the return.
Open your Circle and hit Manage. That is your console: one dashboard for the whole Circle, in tabs. Home opens on your message center, where you can look up any member and reach them directly. Events shows everything your Circle has coming up, and Add an event brings one of your existing events into the Circle: it keeps its RSVPs and its page, it just belongs here now. The other tabs cover your roster and settings.
The Edit button beside Manage is for the Circle itself: name, cover image (including where the photo sits when it gets cropped, and how tall the header stands), meeting details, and the rest.
Yes. Open the Circle from the space that runs it and choose Move. You can move it into another space you help run, take it as your own, or hand it to a person. Handing it to a person is an offer, not a move: they see it on the Circle and choose to accept or pass, and nothing changes until they accept. A Circle carries its members, so it never lands on someone who did not agree to take it. When they accept, the Circle becomes theirs to host, and its members and anything it is running come along.
It works in the other direction too. If you help run a space, open its Circles page and choose Attach a circle you host to bring one of your own Circles into the space. The Circle keeps its host and its members. Its gatherings join the space's calendar, and they stay on the Circle's own page as well, so nobody loses track of where to show up. Move the Circle out again and its gatherings leave with it.
A space can also include a Circle with a membership. In the space's Memberships settings, each tier can name one Circle under Circle access. Join that membership and you are in the Circle while your membership is active; if it ends, you leave the Circle too, unless you had joined it on your own first. Your own joins are always yours to keep.
No. You are the Host, not the teacher. Your job is to hold the time and welcome people, not to be the most skilled person in the room. Plenty of great Circles are run by someone learning the thing right alongside everyone else.
Share your personal invite link. Every gathering gives you a link and a QR with your name on them, and the people you invite can RSVP without an account. Text it to a few friends, one at a time, and ask them plainly to come. Guests who RSVP, show up, or join land in your Contacts and earn you Zaps as a Connector, so the work of filling the room counts. See Events & RSVPs.
No. A Circle can meet on a call, and many start virtual while the Host builds a local group. The standing time matters more than the room. Virtual is the default; in person is the bonus.