Movement is the second timer, sitting right beside Mindless. Mindless is
for sitting still. Movement is for the practices where you're actually moving: a
walk, a yoga flow, a game of something, a workout. Same idea, same fullscreen
quiet, same payout at the end. It just keeps time while you move instead of while
you sit.
The four modes
Pick the one that fits what you're doing:
- Walk. A timed block for a walk, a run, or any steady-distance thing. Set the
minutes and go. Turn on interval reminders if you want a nudge every few
minutes (a lap, a turnaround, a pace check); leave them off for one quiet block.
- Yoga. A hold-and-transition flow. You set how long each hold lasts, and a
cue tells you when to move to the next one, so you can keep your eyes closed and
follow the sound instead of the screen.
- Play. An open count-up. No target, no buzzer. Start it, do the thing, stop
when you're done. Good for anything that runs as long as it runs: a pickup game,
a dance, a kick-about in the yard.
- Workout. Interval rounds with work and rest. Set how long you work, how long
you rest, and how many rounds, and it counts you through each one out loud.
Three common shapes are built in so you don't have to do the math:
- Tabata: twenty seconds on, ten off, eight rounds.
- EMOM: one round at the top of every minute.
- AMRAP: one timed block, as many rounds as you can fit.
Opening it
Two doors, same timer:
- From the Zap button. Open Capture a moment and tap the Movement tile
(it sits under Mindless). Pick a mode and start.
- From a Movement practice. Some practices are tagged as Movement practices.
On one of those, the Practice button opens this timer already set up for it,
the right mode, the practice's own length, ready to start.
How it runs
Movement opens fullscreen and takes over the screen, the same as Mindless. The
screen stays awake while you move, and you get audio cues so you don't have to
watch it: a sound to start, sounds at each interval or transition, and a sound at
the end. Pause if life interrupts (paused time doesn't count), and finish to
collect.
A Movement session logs like any practice: it counts toward your day, keeps
your streak alive, and pays your Zaps when you finish. Already logged that
practice today? The extra session still banks the time and your streak holds.
Nothing pays twice, and nothing is lost.