Sign inJoin the BetaThe two currencies, how you earn them, and what they are for.
Frequency's game is called The Quest: a light, seasonal game that rewards real community. There are two currencies, split by where the activity happens.
You earn Zaps for getting out into the world: going to in-person gatherings, inviting someone new, hosting, and capturing physical spots around your city. Zaps are your seasonal score, and as you earn them you climb the season ranks:
Roughly what things are worth (the biggest rewards live off the screen):
A quick cold shower and a full training session aren't the same effort, so they don't pay the same. Every practice has a weight: light (8), standard (12), or heavy (15).
Every practice you log earns Zaps, whether it's tied to a circle or it's just your own personal practice. Practices are real-world doing, so they always count toward your climb.
Zaps reset each season, so every season is a fresh climb.
You earn Gems for keeping the community warm between gatherings: welcoming newcomers, posting, replying, reacting, and showing up day to day. They're small and capped per day so they can't be farmed, and they're the currency you spend in the Vault on titles, cosmetics, and membership credits. For example: welcome a newcomer (8), RSVP or join a circle (5), a post (3), a reply (2), and your daily login (2).
Your Vault keeps a running Zaps, Gems & streaks log. Open it from the Vault ("How you earned") to see every Gem and Zap you've banked, what earned it, and when, plus your live streaks. The simple rule behind it: anything you do online earns Gems; anything you do in the real world earns Zaps. That holds everywhere. Even completing a challenge or a Journey pays you in the currency that matches what you actually did.
At the end of each season, your Zaps convert into Gems at a flat 5 to 1, the same rate for everyone. On top of that, the final rank you reached pays a one-time Gem bonus: Echo 10, Signal 25, Beacon 50, Conduit 100, Luminary 250. So the in-person "doing" (Zaps) turns into the durable, spendable reward (Gems) over time, and finishing strong is worth a little extra.
Your Zaps also feed Amplitude, your lifetime total. Season Zaps reset; Amplitude never does. Hosting-class acts (hosting an event, running a program, founding or activating a circle) count double toward it. You'll see it next to your rank, like "Beacon · 14,200".
The Quest is not the point; it is the nudge. Everything of real value rewards the same thing: showing up for your people in the real world.
Last updated 2026-06-11